Here’s our first look at the cast and concept art for Kojima’s “stealth action” PlayStation title, Physint

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Here’s our first look at the cast and concept art for Kojima’s “stealth action” PlayStation title, Physint


Tonight, as part of the Kojima Productions 10th Anniversary livestream, called Beyond the Strand, we got a new update on the studio’s Metal Gear-style project, Physint.

The title, which to date has been shrouded in secrecy, is still in the early stages of development, but we did get some confirmations this evening: actors Don Lee, Charlee Fraser, and Minami Hamabe are involved, and Hamabe also featured in an in-engine demonstration in which Kojima specifically noted how pleased he was with the rendering of her skin.

Sony Interactive Entertainment Studio head Herman Hulst appeared briefly before the segment on Physint, doubling down on the statements about Sony working closely with Kojima Productions on the title.

The game, as previously teased, is a “stealth action title” a la Metal Gear Solid, and we finally got a little look at the key art for the game – you can see it in the header of this article.

You can see the latest Physint information dump here as part of the livestream below.

Kojima Productions 10th Anniversary Livestream: Beyond the Strand
Watch on YouTube

All that we knew about Physint before this, really, was that the title was ‘some way off’. The last update we had on the game came from Kojima in Auguast 2025, as the influential developer noted he was still working on the game “all by [him]self”.


Physint was announced to be in the works for PlayStation in January 2024, with Kojima Productions describing it as a “next-generation action espionage game” at the time. Apparently, the game would enter full production after the launch of Death Stranding 2 – and here we are.

Back in May, Kojima revealed Physint was now “in development”, noting it would likely take him “another five or six years” to complete. It’s also a personal project for the storied developer, who has described the game as a “culmination of [his] work”, that he wants to “transcend the barriers between film and video games”. The title was born during a period of sickness and surgery, when thoughts of his own mortality convinced him to ‘change his priorities’ and do something fans had been asking him to do for years. Cheery, then.



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